Starting another 3D sculpt with ZBrush. This is one way to start sculpting with the program, build up spheres in the rough shape you need. You can also just stretch and move one sphere into the shape you need, but I find this easier.
This is the rough model after you adaptive skin the spheres. I will try to make a small quick tutorial to post here for probably just a dragon's head, but honestly there are a lot of good videos on Youtube about ZBrush and other modelling programs if you want to look.
Messing around with the head. Originally this was supposed to be an Ogopogo sculpt, but I think now its going to be a general sea monster.
Adding lots of tiny spike to the head.
The sculpt at the moment. Need to add a few more details, like teeth and a few scales. I wont add texture to it until I have the whole model finished, makes it easier to know where to put the scale textures.