Well, only the head and neck of one. This is the start, basic Zsperes to get the rough shape.
Hit the adaptive skin button and now I can mess with the base, add bulk, detail or cut into the model.
I forgot to save a few steps, but here I changed the model material from the basic red to a matte modelling material and you can change the colour to pretty much what you want but I tends to leave it either white or grey, works better for me when working.
Side view, adding basic teeth and spikes. Building up the model's basic shapes before I hit the divide button which increases the number of polygons in the model.
I have hit the divide button here and you can see the different look, much smoother, and more polygons. I can go back and forth along the subdivision levels and can work on any of those levels as needed.
I still plan on doing a small tutorial on Low Poly art but probably not going to for 3d work since there is so much to teach and there is already a lot of good tutorials online that are easy to follow and get started with. Maybe do a very brief over view of what software is out there to use tho and I will make sure to mention the free ones lol
(edit, actually I might make a simple tutorial for zbrush because I do like teaching people how to do things)